GAME UPDATES (AKA THE SHOW AND TELL SHOW) #7

GREETINGS EMPLOYEES (Or avid readers if you’re not yet in the Discord, which you should definitely make sure you join)

Welcome back to the Show and Tell Show (EPISODE 7, where did all the time go?!) with Amy and Tobes.

TOPLINE UPDATES

PCG (PROCEDURAL CONTENT GENERATION)

PCG is the technology that lets us fill out the world more / more efficiently (very handy for a small team like us). It generates more things for us to scatter about (instead of the artists having to place 50000 chairs in different positions one by one).

There will be a blog coming out soon that will teach all of you lovely people how it actually works and how we use it (keep an eye on the rest of the blog posts!)

REFLECTIVE BOLLARDS (making the game feel more REAL)

Reflective bollards: our game gets VERY dark sometimes (on purpose), so reflective bollards help you actually see where you are going. They catch the light and give you something to actually understand where you are going (incase you are a rubbish driver unlike Amy)

BIG WEATHER GAME = BIG WIND TURBINES

it would not be a weather-based game without a few turbines dotted about would it. Lots of work going into art passes on other POIs across the map.

SEE YA ON THE FLIP SIDE, Amy and Tobes xoxo

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Playtest When? Episode #1