Show and Tell - Ep. 2

Time for another update from Tobes and Amy covering some great developments from the team over the last couple of weeks (as they continue to break down the barriers between complicated dev stuff and making everything fun).

Watch the video above for all of those sweet dev bits and read below for the key information on everything covered.

TOPLINE UPDATES:

NEW POIs

Our art team have been working on bringing more detailed POI (points of interest) into the larger map we're currently working on. no colours at the minute, but a very cool space with loads of places to hide (and shoot someone in the back of the head, again)...

The new map (which is much larger than the one we've been playtesting on previously) is coming along nicely, with more POIs being designed and implemented each week. You'll see things like an all new petrol station, an airport, a hospital etc

MORE BLOOD

Blood splatter and bullet ricochet impact are now in, so you'll be able to tell when you've hit someone or not easier. Blood will also amplify when you are miles away so you can actually see it, all cool VFX work

UPDATES TO THE STARTER HATCHBACK

Our starter vehicle is getting a big revamp so it looks a bit more... real

This will be happening to all of our base vehicles in the next few months


We’ll be back again in two weeks time with more updates, but if you want to check out the Discord for live updates on Project S, then join here

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Working Non-Destructively With Smart Objects

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Show and Tell - Ep. 1